This project doesn't currently support mobile, this option is only enabled for testing purposes—sorry for the inconvenience, thank you for your understanding. 

<<~~ WIP_Page ~~>>

Currently, this is just a collection of objects and items being testing in Unity's 2D lighting system. All objects get pre-rendered in blender for both the textures and normal maps, then stitched to sprite sheets in GlueIT when required. 

Side note: within Blender I have a sunlight and HDR Skybox that's used during Renders.

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<< ~~ Project ~~ >> 

Suggestions are always welcome; a community page has been created for this. 

The general purpose of this project is to test how functional and enjoyable an environmentally lit Inventory system/UI can potentially be. Hopefully, this will keep players in a more heightened sense of suspense throughout an experience.  Also, I am hoping this will force players to be more aware of inventory placement, both on the screen as UI elements and the specific item placement within their inventory. This being due to the fact that players may want items within their inventory with haste while in dark locations.

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<< ~~ Dev Specs ~~ >>

  • Graphics card  |  Nvidia GTX 1080  8Gb VRAM.
  • CPU  |  Intel I7-7700k 4.2GHz—@4.6GHz.
  • RAM  |  16Gb DDR4 3000MHz.
  • Motherboard  |  Asus Maximus IX, Hero.
  • OS  |  Windows 10 Home.
  • Storage–SSD  |  250Gb–OS, 250Gb–Dev, 1Tb–Games/Backup.
  • Monitor–Main  |  LG UltraGear™ 32GP83B 31.5” 2k 165G.
  • Monitor  |  Some Samsung 1080p TV—normally a 4k BenQ.
  • Mobile phone | Samsung Galaxy s10

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<< ~~ Final Note ~~ >>

Current and ALL future builds will be free and publicly accessible, with the option to donate as a means of support/appreciation. This will NEVER change.
StatusCanceled
PlatformsHTML5
AuthorRelytTiNmad
Made withUnity